Games

Card image cap
Rhythm Fun

An educational rhythm game made for young children - in collaberation with Rhythm Fun

• Client Specification •

• Project Lead •

• Time Management •

• Team Working •

Card image cap
Wizards Scourge

A fantasy take on the top-down shooter. This was my first Unity project!

• Level Design •

• Tileset Production •

• 2D Animation •

• Mechanic Fine Tuning •

Card image cap
Marble Labyrinth

A new take on a traditional physical game. Includes colour mixing mechanics as well as tilt based movement.

• Progress Reports •

• Development in Sprints •

• Usability Feedback •

• Scriptable Objects •

Card image cap
Escape the Set

An escape room experience. High focus on sound spaces and audio cues.

• Puzzle Design •

• Usability Testing/Feedback •

• Sound Design •

• 3D Animation •

Card image cap
Fortune

My first bitsy game! Follow the cat and see where it leads you.

• Pixel Art •

• Minimalist Engine •

Game Jams

Card image cap
Contrelement

Elemental tower defense game made in 3 days for Geta Game Jam 9

• 72 Hours •

• GitKraken •

• Placed 5th of 33! •

Card image cap
Until the World Goes Cold

A small survival game made for the #SOS game jam.

• Gameplay Balance •

• Team Role Distribution •

• Difficulty Balance •

Card image cap
0.99c

Our entry to Ludum Dare 43 - "Sacrifices must be made". Manage your crew and make decisions.

• 72 hour time limit •

• Mechanic Research •

Card image cap
One Room

A tiny story made for the Bitsy jam of the same name.

• Pixel Art •

Card image cap
Home Awaits

A simple journey made for the Bitsy jam with the theme "Ocean".

• Pixel Art •

Asset Showcase

Card image cap
Bedroom Modelling Project

3D modelling practice - creating a bedroom based on a description.

• 3D Modelling •

• Working to a Spec •

• Lighting •

Card image cap
Medieval Door Scene

My first foray into 3D modelling. Experimenting with animation and interaction.

• 3D Modelling •

• 3D Animation •

• Texturing •

• Normal Maps •

Game Jams

Card image cap
Contrelement

Elemental tower defense game made in 3 days for Geta Game Jam 9

• 72 Hours •

• GitKraken •

• Placed 5th of 33! •

Card image cap
Until the World Goes Cold

A small survival game made for the #SOS game jam.

• Gameplay Balance •

• Team Role Distribution •

• Difficulty Balance •

Card image cap
0.99c

Our entry to Ludum Dare 43 - "Sacrifices must be made". Manage your crew and make decisions.

• 72 hour time limit •

• Mechanic Research •

Card image cap
One Room

A tiny story made for the Bitsy jam of the same name.

• Pixel Art •

Card image cap
Home Awaits

A simple journey made for the Bitsy jam with the theme "Ocean".

• Pixel Art •

Games

Card image cap
Fortune

My first bitsy game! Follow the cat and see where it leads you.

• Pixel Art •

• Minimalist Engine •

Games

Card image cap
Rhythm Fun

An educational rhythm game made for young children - in collaberation with Rhythm Fun

• Client Specification •

• Project Lead •

• Time Management •

• Team Working •

Card image cap
Wizards Scourge

A fantasy take on the top-down shooter. This was my first Unity project!

A fantasy take on the top-down shooter. This was my first Unity project!

• Level Design •

• Tileset Production •

• 2D Animation •

• Mechanic Fine Tuning •

Card image cap
Escape the Set

An escape room experience. High focus on sound spaces and audio cues.

• Puzzle Design •

• Usability Testing/Feedback •

• Sound Design •

• 3D Animation •

Card image cap
Marble Labyrinth

A new take on a traditional physical game. Includes colour mixing mechanics as well as tilt based movement.

• Progress Reports •

• Development in Sprints •

• Usability Feedback •

• Scriptable Objects •

Asset Showcase

Card image cap
Bedroom Modelling Project

3D modelling practice - creating a bedroom based on a description.

• 3D Modelling •

• Working to a Spec •

• Lighting •

Card image cap
Medieval Door Scene

My first foray into 3D modelling. Experimenting with animation and interaction.

• 3D Modelling •

• 3D Animation •

• Texturing •

• Normal Maps •