-- An educational rhythm game made for young children / in collaboration with Rhythmic Learning --
Rhythm fun was put together for the client project that we completed as part of our second year at university. The process was for a range of clients to visit the uni with a prototype idea, we then split into groups and each picked out a range of clients that we thought would suit our own personal strengths.
We opted to develop a product for Caroline Stephenson of Rhythmic Learning. It was to be an application which would translate the existing product into a mobile game. The premise was to have a beat on the screen which would need to be tapped along with. The player would then be provided a score based on how accurate they were.
"This team of 3 showed extraordinary skill, enthusiasm, organisation and professionalism. Each student understood their particular responsibilities and was able to deliver a high-quality product efficiently. They also reacted with vision and flexibility to changing situations, even at short notice. A very productive and invaluable process."
"This project has enabled a highly effective collaboration; not simply between Aden and his protocol partner (Mrs Stephenson) but with the management team within our school and all teaching staff" "Aden is able to work to a deadline and has shown this following our multiple introductory sessions. Aden adapted the program appropriately following professional dialogue with the management team. Aden speaks confidently and exudes confidence in what he has created and why; explaining thoroughly the reasons why specifics of the program were in place yet what could be changed and adapted to meet the needs of the children." "Aden clearly showed the communicative skills needed to engage with an audience" "Aden should be highly praised for his superb work ethic, communication skills and ability, as well as his positive attitude towards this collaboration"